# FG Notation Render fighting game combo notation in Obsidian — for **any** game, not just one. ````markdown ```fg:tokon input: 236M > M > 2H > jump > M H > M H H > A > 214M > 623M > jump > H 6H > H 6H H name: Magik Basic Assist Loop damage: 45000 hits: 26 ``` ```` Each step of the combo becomes a chip, buttons are coloured using the game's own palette, motions and directions get tooltips (`236` → "Quarter-circle forward"), and the metadata renders as a compact stat row. ## Install **Manually** — download `main.js`, `manifest.json` and `styles.css` from the [latest release](https://github.com/kh0p/fg-notation/releases/latest) into `/.obsidian/plugins/fg-notation/`, then enable it under Settings → Community plugins. **With [BRAT](https://github.com/TfTHacker/obsidian42-brat)** — add `kh0p/fg-notation` as a beta plugin. ## Block syntax The fence is `fg`, then the game, then any options: ``` fg:[: