# Blueprint Renderer > How can I record my UE blueprint code in Markdown notes? Taking a screenshot is very troublesome. Can't I just copy the blueprint code and paste it in a code block, and then render it as a blueprint diagram? OK, you can now! ![Preview](https://raw.githubusercontent.com/goderyu/obsidian-blueprint-renderer/refs/heads/main/resources/preview.gif) This is an Obsidian plugin based on BlueprintUE Self-Hosted Edition for rendering Unreal Engine Blueprint nodes as interactive visual diagrams in Obsidian notes. ## Architecture Overview This plugin adopts a **simplified architecture** directly based on the original BlueprintUE project's single-file system: ### Core Features - ✅ **100% Compatibility**: Directly uses original render.js and render.css - ✅ **Zero Refactoring Risk**: Avoids complex TypeScript refactoring - ✅ **Complete Functionality**: Supports all node types, connections, and interactions - ✅ **Easy Maintenance**: Simple architecture, easy to understand and maintain ### How It Works 1. **Dynamic Loading**: Uses fetch to load and execute original render.js 2. **Global Exposure**: Original project exposes main class via `window.blueprintUE.render.Main` 3. **Simple Wrapper**: main.ts creates minimal wrapper for Obsidian integration 4. **Style Isolation**: Uses CSS scoping to ensure no conflicts with Obsidian styles ### Usage Create a code block in Obsidian: ````markdown ```blueprint Begin Object Class=/Script/BlueprintGraph.K2Node_Event Name="K2Node_Event_0" EventReference=(MemberName="BeginPlay") NodePosX=0 NodePosY=0 NodeGuid=A1B2C3D4-E5F6-7890-ABCD-EF1234567890 CustomProperties Pin (PinId=12345678-90AB-CDEF-1234-567890ABCDEF,PinName="exec",Direction="EGPD_Output",PinType.PinCategory="exec") End Object Begin Object Class=/Script/BlueprintGraph.K2Node_CallFunction Name="K2Node_CallFunction_0" FunctionReference=(MemberName="Print String") NodePosX=300 NodePosY=0 NodeGuid=B2C3D4E5-F6G7-8901-BCDE-F12345678901 CustomProperties Pin (PinId=23456789-01BC-DEF1-2345-6789ABCDEF01,PinName="exec",Direction="EGPD_Input",PinType.PinCategory="exec",LinkedTo=(K2Node_Event_0 12345678-90AB-CDEF-1234-567890ABCDEF,)) CustomProperties Pin (PinId=45678901-23DE-F123-4567-89ABCDEF0123,PinName="In String",Direction="EGPD_Input",PinType.PinCategory="string",DefaultValue="Hello World!") End Object ``` ```` ### Build ```bash npm install npm run build ``` ## License and Attribution ### Plugin License This plugin is released under the MIT License. ### Third-Party Component Attribution This plugin uses rendering engine code from the [BlueprintUE Self-Hosted Edition](https://github.com/blueprintue/blueprintue-self-hosted-edition) project: - `lib/render.js` - Blueprint rendering engine - `lib/render.css` - Blueprint stylesheet **Original Project Information:** - Project: BlueprintUE Self-Hosted Edition - Repository: https://github.com/blueprintue/blueprintue-self-hosted-edition - License: MIT License - Copyright: © BlueprintUE Contributors According to MIT license terms, we have retained the original copyright notice and explicitly attributed it here. Thanks to the BlueprintUE project team for providing the excellent rendering engine. ### Compatibility Statement This project is fully compatible with and complies with the MIT license terms of the BlueprintUE Self-Hosted Edition project. All used code has been properly attributed and maintains the original license requirements. ## Installation ### From Obsidian Community Plugins (Recommended) 1. Open Obsidian Settings 2. Go to Community Plugins 3. Search for "Blueprint Renderer" 4. Install and enable the plugin ### Manual Installation 1. Download the latest release from GitHub 2. Extract the files to your vault's `.obsidian/plugins/obsidian-blueprint-renderer/` directory 3. Reload Obsidian 4. Enable the plugin in Community Plugins settings ### Using BRAT (Beta) 1. Install the BRAT plugin 2. Add this repository: `goderyu/obsidian-blueprint-renderer` 3. Enable the plugin ## Support - **Issues**: Report bugs on [GitHub Issues](https://github.com/goderyu/obsidian-blueprint-renderer/issues) - **Discussions**: Join discussions on [GitHub Discussions](https://github.com/goderyu/obsidian-blueprint-renderer/discussions) - **Documentation**: See [README_zh.md](README_zh.md) for Chinese documentation ## Contributing Contributions are welcome! Please read our contributing guidelines and submit pull requests for any improvements. ## Mobile Support ### Mobile Limitations - There is currently a certain conflict between the chart interaction on the mobile end and the original interaction of Obsidian. ## Support If you find this plugin useful and would like to support its development, you can support me. [![ko-fi](https://ko-fi.com/img/githubbutton_sm.svg)](https://ko-fi.com/goderyu) Buy Me A Coffee